- Starting gang 1000 Credits
- Normal Gang Founding Rules Apply
- All Gangs are allowed to be played
- Gang Tactics are gained and used as normal
- Each Gang will be given a Settlement Territory and an additional Territory chosen at random at Gang creation
- The Campaign will consist of 3 phases. An Occupation Phase (4 Cycles), Downtime (1 Cycle), Takeover Phase (4 Cycles)
- Each Cycle is 1 week
- Games may be played any day of the week
Occupation Phase (4 Cycles)
- During this phase players will draw a random card from the Territory Deck before each game and awarded to the winning gang. In the event of a tie the card will be returned to the deck
- Battlefield Set-Up, Scenario and Crew Selection as normal using either the campaign deck or the charts on pages 144-147 of the Core Rulebook
- Side Jobs may be taken by drawing a card from the deck or rolling on the chart on page 147 in the Core Rulebook
- A Gang cannot gain more than 2 Territories per cycle. In the event a gang would gain a 3rd Territory that card will be returned to the deck but other rewards will be given as normal
Downtime (1 Cycle)
- This will be an off week so players can recover and make any adjustments they may need before the Takeover Phase begins.
- Each Gang is given 250 Credits to purchase gear and replace injured or dead Gangers
Takeover Phase (4 Cycles)
- During this Phase Gangs wager a Territory they control at the start of each game with the winner claiming their opponent’s Territory. In the event of a tie both Gangs retain their Territory
- Gangs may engage in as many battles as they wish during this phase but must accept at least one challenge per Cycle
- Side Jobs, Scenarios, Set-Up, and Crew Selection are all done the same as in the Occupation Phase
- Awards will be given out at the end of this phase based on different achievements throughout the campaign and the Gang with the most Territories will be declared the overall winner.
Please make sure that the results of all games including total enemies taken out of action are sent to the Arbitrator before the start of the next Cycle. We are having a big skirmish battle on Saturday September 5th so players can meet each other and get comfortable with the rules. We will begin the Campaign officially on Sunday September 6th.
Join us in celebrating the release of EB05 where only heroine leaders can be used and play for a chance to win exclusive prizes!
This is a free open-play event. Come with a play group, or meet new players! • Commander players that have checked in to the event with their wizards account are eligible for rand
Join us for weekly Riftbound TCG organized play on Tuesday evenings!